The Feasibility of Using the Microsoft KinectTM to Measure the Degree of Movements’ Precision for Affected Upper Limbs Motion of Children with Hemiplegia in Home-Based Therapy: Feasibility Study
Abstract
Home-based therapy, based on haptic-virtual game systems, increases the overall time of the therapy for hemiplegic children. Low-cost depth sensors might be needed to evaluate the joint coordinates in order to produce movements. In this study, a body modulation and clinically based angle calculation for random upper limb movements in 3D space have been created and validated. The shoulder joint flexion-extension angle, shoulder abduction-adduction angle, elbow flexion-extension, wrist flexion-extension angle, and wrist abduction-adduction angle have been performed by a subject. The Kinect™ system and the Vicon motion capture system have been used to measure those movements. Results illustrate a clinically acceptable error of these movements and its angles which around 4.9% for shoulder joint, around 3.9% fthe elbowbow joint, and around 4.8% for the wrist joint for most cases.
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